"Getting Wireless" (2011) - Exploring Universal Design in Wireless Technologies
2011 Student Assignment
Contents:
Introduction
During the spring, 2011 semester, industrial design students at Georgia Institute of Technology (Georgia Tech) and Virginia Polytechnic Institute and State University (Virginia Tech) participated in the Wireless RERC’s second annual “Getting Wireless” design exercise. During both 2010 and 2011 projects, students’ awareness and interest of universal design has measurably increased, and their work has gained the attention of wireless industry giants such as LG and Samsung.
This year, 30 second-year students participated at Virginia Tech under the direction of professors Martha Sullivan and Larry Fenske, and 34 fourth-year students participated at Georgia Tech under the direction of professors Claudia Rebola, John Lau, and Wendell Wilson. Teams of 3-4 students were assigned one of three customer personas based on data collected through the Wireless RERC’s Survey of User Needs (SUN): Elizabeth and Stan, cellphone users in their 80's, Michael, a 15 year old student with hearing and mental limitations, and Zach, a 24 year old army veteran starting a new job with limited balance and no use of his right arm.
Each team developed design strategies to meet the needs of their persona, while also considering the impact of these strategies on the other two personas and on wireless customers without disabilities. At the conclusion of the 2-week exercise, each student team presented their 3D study model, along with a poster describing their research and the features of their design.
Despite the limited time, students at both schools impressed the Wireless RERC staff with insightful research, a broad range of creative concepts, and polished final presentations. Tomorrow’s wireless customers with and without disabilities would be wise to hope that these students will consider careers in the wireless industry.
The Scenario
You’re a junior designer(s) for a wireless manufacturer. At this year’s Consumer Electronics Show, some of your company’s marketing staff met consumer researchers from the Wireless RERC. RERC staff shared their research findings showing the large number of people with disabilities among current wireless customers. These findings also showed the large potential market of people with disabilities who aren’t yet wireless customers.
The marketing staff has prepared several profiles (“personas”) of these customers and has asked your manager to review products from the company’s line and determine what features would have to be added or changed in order to attract these personas as new customers – and to keep those with disabilities who are already among the company’s customers.
The Personas
Elizabeth is 83 years old, and
her husband Stan is 86. Both struggle with deteriorating
vision, hearing, and mobility as they age. Two years ago, their
children convinced them to move to an apartment close by, to make it
easier for the family to get together and to help manage daily living,
complex medications, and increasing visits to doctors and
therapists. The family also convinced Elizabeth and Stan to carry
“Jitterbug” cell phones, so everyone could stay in touch anytime,
wherever they are. Now the family is urging Elizabeth and Stan to
upgrade to smartphones, citing advantages of Facebook access and text
messaging to keep up with the grandchildren. Even more important
to the family, though, is using smartphones as reminders for
medications, appointments, paying bills, and keeping their complex
medical histories up to date and handy. Elizabeth and Stan admit
that all of these tasks are becoming difficult for them, but they’re
just now getting used to their Jitterbug phones. They feel that
their everyday lives are complicated enough without introducing even
more complicated technology.
Michael is a 15 year old student
who sustained a brain injury from a car accident. He has
significant hearing loss, as well as difficulty with memory, attention,
and completing complex tasks. In the controlled environment of
home, Michael is fairly independent, but sometimes even simple,
familiar tasks are challenging. His parents worry about his
abilities to handle large and busy public locations where he’d like to
spend more time with his friends. They realize that sooner or
later, Michael will need to be able to handle situations like these on
his own. They’re wondering if a smartphone could make him more
independent, by helping him use public transportation and navigate
around the community on his own. But Michael’s poor hearing makes
voice communication very difficult over the phone. In an
emergency, could he call 911?
Zach is a 24 year old army veteran who
suffered a head injury and lost the use of his right (dominant) arm due
to an IED
explosion two years ago. This injury also affected Zach’s equilibrium
and balance. A federal contractor has offered him a job that requires
field work with mobile wireless technology for communication, as well
as for tracking jobs, filing reports, etc. The contractor’s current
employees use a wide variety of commercial smartphones for these tasks,
but Zach’s prospective employer (and Zach, too) wonder if he could
handle any of these. They’re also concerned that Zach’s balance
limitations might put him at risk while in the field. Learning to do
things with his left hand only has been literally a juggling act for
Zach, especially handheld devices like video game controllers, cell
phones, and remote controls. He’s dropped and broken more than a few
already. The contractor is willing to make whatever reasonable
accommodations are needed to help Zach do this job.
Student Team Solutions
"Elizabeth & Stan" Team Solutions
- "CommCUBE"
Design by: Emily Keen, Alison Pak, and Carrie Smith
Georgia Tech - "Mobile
Pro"
Design by: William Faulkner, Grayson Byrd, Blake Hinton, and Ryan Shields
Georgia Tech - "Silverphone"
Design by: Zane Coffin, Sung Jun Kim, Jung Min Lee, Elizabeth Schultz
Georgia Tech
- "Arc"
Design by: Neal Hendricks, Scott Sattizahn, Matt Tucker
Virginia Tech
- "Array"
Design by: Carla Cortbawi, Benjamin Owsley, Graham Wilson
Virginia Tech
- "Iris"
Design by: Sara Free, Colleen McNichol, Kathryn Suttle
Virginia Tech
"Michael" Team Solutions
- "bloom"
Design by: Faroud Azimi, Clayton Burnett, Alexandra Hart, Kuan Tong
Georgia Tech - "CHRONO"
Design by: Jane Bixby, Mahwesh Hansraj, Jessica Hunt, Ben Stewart
Georgia Tech - "Vanguard"
Design by: Kyla Dewees, Kacie Farrar, Matt Stoddard, and Derek Yeung
Georgia Tech - "Adroit"
Design by: Eric Acosta, Deniz Akici, Nick Kelleher
Virginia Tech - "Shift"
Design by Daniel Colby, Feild Craddock, Derek Meyers
Virginia Tech - "Trace"
Design by: Sean Bell, Seden Craig, Daniel Wainless
Virginia Tech - "Versa"
Design by: Patrick Bowers, Aidan Nichols, Joe Vidmar
Virginia Tech
"Zach" Team Solutions
- "NICHE"
Design by: Laura Mullen, James Slack, and Mike Vinson
Georgia Tech - "ORBITAL"
Design by: Mary-Anna Bowen, Mario Garza, Patricia Tait, Trey Williams
Georgia Tech - "Fairin"
Design by: Travis Brown, Curtis Gould, Hanna Tsuhara
Virginia Tech - "Impact"
Design by: Charles Han, Derek Hickman, Parke Pleasants
Virginia Tech - "Salute"
Design by: Jamie Ackerman, Sarah Applegate, Julia Rivlin
Virginia Tech
